AxisQuest is a math practice RPG: eight gyms of rapid-fire timed challenges, boss duels with randomized damage and crits, and an economy where losing broke can cost you levels. One save, on the web and on your phone.
8
Gyms, each with a leader and a boss
3
Difficulty modes: Easy, Normal, Expert
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Platforms, web and mobile, one save
1
HP pool. Guard it in whole numbers
01
Timed problems entered on a numpad, a countdown ring per question, round after round. Wrong or slow answers deal damage to your HP pool. Right ones pay XP and cash and push you up an exponential level curve.
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Some gyms post sub-boss checkpoints midway. Every gym ends in a multi-round duel where damage is randomized and crits land on both sides. Win the badge and the next gym unlocks.
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Every subtopic in a gym tracks your mastery, not just pass or fail. The stats page breaks it down in plain text: accuracy, boss record, skill by skill. You always know which weakness the next boss will find.
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Healing costs money you earn by playing. The Clinic shows a risk banner when you cannot afford a full heal, and that banner is worth reading before you pick your next fight.
Fall in battle without the cash for a full heal and the penalty comes out of your levels. Drop below a gym's minimum and that gym deactivates. You clear it again. Champions read the risk banner.
Gentler timers and damage. For building the habit and learning the loop.
The balanced game. Fair timers, honest damage, real stakes.
Strict timers, heavier hits. For players who read the risk banner and fight anyway.
The curriculum is the world: eight domains, each with a gym leader, challenge subtopics, and a boss at the door. Gyms unlock in order, and every one you clear is a badge the next one respects.